![]() ![]() The key thing in this deck is that a lot of your creatures, despite being fairly cheap, can grow far larger through the magic of +1/+1 counters. You'll occasionally see this archetype referred to as Mono-White Weenie, but the main thing is that you're going to be turning your creatures sideways and hitting opponents as much as possible. These styles of decks normally rely on two things: consistency of mana, due to only being in one colour, and the ability to cast a lot of creatures very quickly. Mono-White Aggro is a deck archetype that can very regularly be seen near the top of the MTG Arena meta. Image: Wizards of the Coast Image credit: Image: Wizards of the Coast With that all in mind, we've got the lowdown on the five best MTG Arena decks right now.Īttacking with lots of little creatures Mono-White Aggro's ability to cast lots of creatures quickly has consistently ranked it as one of the best decks in MTG Arena. That's not to say that you can't create your own deck to try and break through the meta - and the meta will often shift a little bit to make sure the top spot moves every so often - but popular MTG Arena decks are popular for a reason. These decks are often the ones that MTG teams have been tinkering with and testing out - and their doing well is a sign of this. While it's not always the most exciting thing for players who want to innovate and build their own Magic: The Gathering deck, you'll often find good success if you play the deck that most people are playing. Decks with good chances of winning will often end up having the lion's share of the meta. ![]() To quantify what the best MTG Arena decks are, you generally just have to look at the number of each deck that's being played. So, it always helps to keep an eye on the best MTG Arena decks at any given time. Due to the fact that online tends to move faster, you're more likely to find an upcoming deck making a splash in MTG Arena than in paper. One thing that does mark a decided difference between MTG Arena and standard Magic: The Gathering is the rate at which the meta can shift. Thankfully, Standard is kept at the same pace as it is in paper - so if you're only just venturing into MTG Arena, you won’t be too unfamiliar with the meta of the best Standard decks in MTG Arena. It's even more tumultuous than paper-based Magic, at least when it comes to formats like Historic and Alchemy. I've been trying to get back into standard and figured what better time than with the recent rotation of the format.MTG Arena is a game where what's good and bad shifts constantly, which can make it tough to know the best MTG Arena decks. This is the list I've been brewing for the last week or so. What card(s) needs less copies in the main deck?ĭoes Nissa, Worldwaker have a home in the 75?ĭoes Purphoros, God of the Forge have a home in the 75? What card(s) needs more copies in the main deck? If no, what other removal spell(s) should be maindeck? Here's a list of 10 questions I've been asking myself about the deck: The deck is a blast to play, but I'm still learning things and trying to tweak it as best I can. I'm not asking for the answers to all of these questions, but whatever advice you can offer would be greatly appreciated.ĮDIT: Thank you all for the input! I changed the main-board thanks to some suggestions. Let me know if anything else could use changing. ![]() Strike is the most effecient answer against Mantis Rider and Goblin Rablemaster two cards that are must answer threats. It's also fine at killing mana dorks and finishing off planeswalkers. Polukranos is great and I could see wanting 3. I recently added them to see how they played out, and immediately cut them because they didn't feel at home. I've thought about 1 Mana Confluence and it seems smart. I think I'll add that.Ĩ Fetches has been fantastic. Not only is having essentially an untapped dual land amazing, but the synergy with Courser is way too powerful to shy away from. ![]() Ram is a sideboard card and Fleecemane is great but suffers from the same problem the Roc did for me it doesn't feel at home in this deck. If I was going to play another 2 drop, I'd want it to be a removal spell. Either Last Breath/Suspension Field/Magma jet. Though I'm not sure if any of those warrant maindeck play.Ģ. ![]()
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